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Blackguards Tipps Subscribe Now VideoBlackguards - Video Guide 1: Charakterklassen - Deutsch General Tips and Tricks First, character Creation: Although you can start with basically every class in the adventure, the hunter or a home-made character with a ranged alignment is very useful. Later, you get a true companion of each class, but the Slayer Niam comes only towards the end of the first act to you. Blackguards trainer Unlimited AP, Super Speed, Infinite Party Health, One Hit Kills, Unlock Dev Console, Edit Character Attributes. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED () RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Add -devcon as a command line parameter in the game's exe Shortcut ("Drive Letter:\Your Game Folder\Blackguards 2\Blackguards the-ikku.com" -devcon). Start/Load a game and hit DOWN+F12 (after doing that once the game will accept "just F12") Deactivate the console by hitting F12 again. Damage a creature X for Y points.
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Triple Shot gets a giant benefit from poison, as it fires 3 times, so if you use a damage poison, you get extra damage out of it on Triple Shot.
Dual Wield is the best ability, damage wise, in the very early game, before there is a trainer for Hammer Blow and Triple Shot.
Arrow Storm is a waste of AP, Melee weapons are a waste, you can leave willpower at 8, you don't get hit often, if you are using your melees well.
Sliders on the Weapon talent screen should be all the way to the right. Agility is also excellent for melee fighters, adding to Speed, Initiative, attack parry and dodge.
Get them on everyone eventually. Its really worth it. This is important. Nothing worse than seeing your archer sit out an entire battle because you didnt put a second arrow type in slot 2 with blunt arrows for undead.
Drag those fights out if you need to, and don't be afraid to run all over so the last guy can't hit anyone, too. It isn't half as good as using hammer blow with any random axe, but its better than the other spears!
The buffs and debuffs both are huge for making hard fights easy. There are not enough enemy mages, especially ones hitting your mages with spells to get Aura Shield, which looks tempting.
Once you have the attributes to get Steady Casting you have enough attributes to make Steady Casting unnecessary. You get lots of AP, so you can afford Steady Casting if you like, but you won't need it.
This makes high end spellcasting much better later in the game. I am now using Daggers, and Poison. Poison is so amazing when you are hitting twice a turn.
Get a poison doing damage, slap it on your weapon, and watch the carnage. I am also using 2 quest daggers which cause wounds and poison on their own.
Good stuff. It isn't hammer blow, but its pretty good. At Mengbilla Arena Quarter, you should purchase items needed, spend experience guide is above and rest.
Balm 3. Rush with your whole Crowding the Archers reduces the damage they deal. Use the merchants and After Day 3 which is the most difficult , Naim will be killed, her If Aurelia dies, you lose When the flames activate, move the For your characters near a wheel, have them stand right This will greatly speed up the battle.
You can use your Hero to kill them Spells work also. Use end turn several times at the end of it if you need to regenerate Astral points.
Each piece of Avoid the traps, and send Bring to the battle Thorn Mats and They emerge, take one nibble and then dive again unless attacked.
If Aurelia Crypt Lice enter from the burrows, explode past the lava turns later for Close the Lice Burrows Quickly, and heal Aurelia.
Lice Burrow Runners die as they will be badly positioned to Revive. Your Hero has Healing Balm and you need to use it to Heal Takate Also.
Converge on the Crypt Louse Train the remaining skills and reorganize inventory and re-equip what I believe the dialog Black Shard.
Obsidian Dagger, Kuslikian Armor. Arena Quarter. In the nameless Whisper. Warcraft 8, Animal Lore 8. Animal Lore 8, Warcraft 8. Use the Weapons Guide to Help you All casters should have one compl Set.
Purchase poisons Alchemist Sell Throwing Daggers, Throwing Accept the Quest to Earn Ninive as a Trainer. Prepare for the Anbar Lilly Flower.
Two ancillary sets of enemies. Standing on a water tile unless enchanted , Six tentacles will surround, knockdown. Wisps are immune to physical, deal 5 magic damage.
Deal damage to the Anbar, When it dies, It is hard to deal wounds due to high dodge. Move Takate Spear to the Island Northwest of the Anbar, hit it from 2 hexes away.
Do not step in the water if not needed. Do not move in the water to attack with melee. Have Aurelia cast Wrath of the Elements, I believe it is immune to fire Magica Infracta 13 is helpful to dispel your Hero.
Travel to Ninive and Earn the hunter trainer. Return to Madavar to complete the quest and unlock Fight in the Arena for Two Battles to earn a All battles after give only 2G and 20 arrows, no XP.
Your warriors can just zip through and close the burrows then flip the switch to the center And then the exit.
Rew: AP. Refusing to pay, you can fight his captors for The same reward. You may choose, and if you defend If you Let the water birth through, you will receive and Iron Crossbow.
I chose To defend the well, kill the attackers, looting them and then to justify My defense by letting the baby through. Alchemist Bunsenwall has crappy Give Zurburan's A few Hammer blows and he will be defeated.
No need to ask about Stealing. The Fight is similar to the Anbar. You will need Hammer Blow, Triple Shot, Clarum Plenum and Magica Infracta. The Enchanting Lilly is the same as before and casts berserker and is resistant About 60HP, 3 hits from triple shot and the Lilly will drop.
Also, you may level and Give it Aurelia, so that she can Aurelia will be a Knockdown and Enchantment Specialist. Return to Bilhen for the Reward.
Weapons and inventory again. You may begin drawing from the stack of arrows at Winneb now if you like. She will request Material for poison, and tell you to take a boat to Aldenia in the Dreamweed Quarter.
Return to Mengbilla and turn in the poison. Fight your way in, and assassinate Lysander's Henchmen.
No need to smash the boxes. Since the skeletons regenerate, simply Charge everyone into the last room and take down the necromancer right away. Rew: Piece of Black Metal.
Talk to Menchal to Defame Ciliego in Mengbilla. Level Zurburan Clarum Plenum Avoid the traps or just heal it.
Clarum Plenum level 4, and simply run through the poison. Take out his Henchmen Return to Menchal.
Free him, and then meet him in Ozhara. Travel to Winneb and ask about it, Lorfas and fight for it, and take the box back At the terminal dungeon of the cavern, there is a crystal to smash Kill the skeletons when the crystal is Sell items After the Flying Foxes questline, there will be more from Menchal.
Foxes and assault and stop the caravan. Travel to Mengbill and meet With the Blacksmith and accept the quest about the 9 Pieces of the Kor I chose To charm him If you fight, you get 50AP more And the spear Return to Ralman and earn him on the Flying Foxes.
Entrance, and pay 50G for the key rather than fight your way in. Enter the Top floor and combat and release Manolo the mage.
Negotiate politely with It is Rew: Piece of Black Metal. She will give you a pass As far as I understand, it does not matter which pass phrase you use.
If you use Witch's Bile, Standfast Catlike and Triple Shot, the fight will Rew: piece of black metal. Master Archer Ninive. Not required but helpful at this time.
It begins in three phases in sequence with no rest. Regardless of who is utilized, you must form a line with the first four party The enemies can be taken down after, as the Flying foxes Otherwise, run Past to the ladder.
Afterwards, I Believe you can have Aurelia ask about the gods and it will positively affect The ending. Killing Kugres will earn you a piece of Black Metal.
Traps 13, Body Control 8, Willpower 8. Check for Sinew Cutter Arrows for your Note: Learning spells from Books are buggy, you need to releoad so that the I did not fight Kalas Demeter, but may in the future, but offered to find his artwork in the catacombs.
It may be good not to have Aurelia talk to Kalas. You must kill 25 zombies which are Immune to poison, piercing and do poison for 3 turns. Use standfast and Hammer Blow, and Traps are very helpful here, for example a hyalian fire trap.
Use epiclaptus Shadoforce and arcane wall to block two routes. Send one warrior Return the artwork when You can enter the catacombs, however there is still more quests Stock traps if needed.
Bribe him to enter for 10G. Decline his price, And Knock over all the Bookshelves and Tables. In the first map, wait until you detect Traps Killing 25 tentacles Will conclude the battle.
Rew: Shell Shield, AP. A merchant there will ask Escort him and complete two quests consecutively Fight the group of Crows there.
Rayvena deals poison, wounds And hits for 20 damage. Put both warrirors on her with standfast and take The The henchmen can be knocked down with Witch's Bile.
Kill him. Travel to the Estate of the Head of Crows and kill him. Reward: Piece of She will inform You the location of Oirina, several miles east of town which is There are 10 skeletons to fight and you recieve the The last piece After the catacombs.
The mine gives a small reward of potions and gold, and siding with Takate gives Weapon poisons. Kill the defenders for posterity, you will still receive AP.
With Witch's Bile, Standfast and Hammer Blow the fight should be easy. You will recieve about AP, as well Traps 13 Ninive. The Knock Down attack may be, and also Both Kelmon Setting free the Maiden gives the last piece of Chalinba is not a There is one in the east, one in Travel to the Clearing and complete the quest to recieve Ducats and AP.
By using Charisma, you can persuade Telemache to She will ask you to obtain the book from the Order of Zurburan may display his affection.
There are 6 skeletons, 6 levers and 6 plates. When all six plates are closed, the gate will open.
The switches return the The keeper and his two colleagues compete against you. In the middle of the battle space should after talking with the teacher now available from leghold traps, in which you can lure your opponent.
With this advantage, the fight is extremely easy and Zurbaran is soon back in the arms of the Baroness. After the cutscene, and the brief dialogue with Naurim replies calmly that you trust the magician , Zurbaran comes running with six men of the law Wahrers Lasca in the back.
In the trees you see two bees nests that can fetch you with ranged attacks down to stop the pursuers. If you blocked the way with Naurim, the minions are bitten quickly and you with ranged attacks easy game.
It is followed by another cutscene in which the Rechtswahrerbund Lasca announced the execution of the Baroness. As men of honor you make yourselves on course to rescue the damsel in distress.
The catch: Accommodation is not. Instead, use potions to bring your fighters on Fordermann for the next battle.
This fight is something special: two bridges and seven henchmen stand between you and the gallows.
You have five rounds time to cross the second bridge. Can you manage that, Lasca runs away and the Baroness is saved.
Can you manage not, the lady dies. In any case, you have to turn off all the henchmen in order to win the fight. Caution: In the grounds are teeming with leghold traps.
Before you can make a move, throws one of the villains to a stack of crates and blocks the path on the first bridge. Uses this by her Naurim placed in front of the boxes and the southernmost destroyed.
Minions are now pounce on this passage. Now, one of the heroes with ranged attack can smash the northernmost box, creating a passage for the third colleague who unmolested hurry past the three guards.
While Naurim the three thugs employed by the first bridge, it gets Zurbaran or your hero with the Fiese Densities at the second bridge to do. Place your hero Ranged on the upper cliff, to give him fire protection and "powert" by as fast as you can.
With a mighty flame jet and an aimed shot you can make a breach and rush to the three guards passing over the bridge. Use as possible once "sensory acuity" to see the pitfalls - one located centrally on the bridge.
It has in some cases also to create by magic wand of Zurbaran a barrier to outmaneuver the guards. Have you done everything right and cross the bridge in time, the Baroness is saved.
Now the task is to slaughter the remaining henchmen - what should be feasible in the belt with enough potions.
The happy ending for Zurbaran and the Baroness is secured, the magician has his staff again and you can continue to flee to the south - to match the name of the next main quest.
Main Quest: Continue south Before you move to the next destination of your journey, Mikram, comes, your troop is stopped by four mysterious strangers that shoot poison arrows at you.
Apparently they are in league with Lysander - a note indicating the way to Mengbilla. Once in Mikram, you entertain first of all with the sorceress Tele mongering.
You learn that strange things happen to the people here: Young people who come back with a hole in the head to the village and completely will-less vegetables.
The half-elf Salvation is such a case. Her sister is Niam but ran away because she owes the people in the village money. Tell the healer Jolden that you need the help of Niam as wilderness guide.
He sends you in the Denndrim forest. First, however, would be another conversation with Tele Make a good idea as they can teach wizards some special skills and spells.
Witch saliva, Klarum Purum, magic routine, astral regeneration 2 and Distance Magic 2! Also, you can help them in their research of the lady.
She is looking shrines from the Association of Euliken side quest: pilgrim trails. In Dendrim Forest there are a number of paths and there are goblins go.
Start at the first point "shrine" in the north where surprised her four of them at a campfire. No problem for our heroes steeled. As a reward, you'll find the Rune "where" needed her for the side quest of tele-mongering.
The clearing in the center of the minimap is guarded by four goblins. You are vorden this time surrounded by them - but they are not very strong.
Bypasses lying around tree trunks and take you one by one to the chest. Now the way is cleared for the further exploration of the forest.
Go to the clearing in the south. Here you will find the totally stoned Niam. He knows a brew that makes the Elfin sober. However, this presupposes the troll sponge mushrooms, and guarded by a rather ill-tempered Waldschrat.
Therefore, initially shuns even the lake and would rather go east to Goblinlager. In Goblinlager you meet fierce resistance. But if total of your attacks focused on the Shaman, they will offer you to spare her life for woodworm.
At first it looks like a puny deal, proves in the fight against Waldschrat a useful gift. Leaning her woodworm from, the fight is over anyway - you should take in any case.
Now it goes to the lake to pick mushrooms. Use the woodworm, to give the wood sprite or treat.
Alternatively, you can also "catch" play with him and simply collect the mushrooms distributed by hand - do you have enough, the battle is over, even if the Waldschrat still breathing.
Now the half-elf Niam is sobered. She talks about the stranger who lives southeast in a country house and took her sister to brain-dead zombie.
As you learn, the torturer Muratori behind it. His country seat is visible on the map. Niam joins you to know the truth.
At the gate to the villa to wait three guards waiting to be sent possible fix over Jordan. One of them is - beyond the reach of melee - on a balustrade.
Use sensory acuity There are also various fishing iron distributed. At your arrival a guard barricaded behind crates.
No problem - if your hero is a hunter, you should have three viable ranged and can turn off the enemies of sovereign now. Naurim can take care of the only melee that goes off with a halberd on you.
In the courtyard you will encounter three guards - one of them is dangerously close to an alarm bell. Concentrate your fire on these minions before he call for help.
The remaining guards are not a problem and are made of Naurim and his ax quickly flat. The following courtyard you enter four henchmen contrary, one of them a shrewd melee with two daggers.
The Naurim should do, as he can parry the most hits with his shield. The remaining three villains can you at the pool in the middle outmaneuver.
The guards in the southern bearings should not be a problem. In a cage a goblin, handing over to you in gratitude for his liberation a key sits side quest: The greatest treasure of Suulak.
Note: What can you do with the bones, is initially unclear - in Act 1, he clearly has no function. We supplement as soon as we know more.
Power you once in a warehouse fresh and rested transgress against Muratori. The torturer himself turns out to be magic knowledgeable and cowardly - he rushes six swamp satchel on you, he heals from the background.
A thoughtful strategy is to block the lower left cage with Zubarans arcane wall, such that the bottom satchel addition can not.
The cage on the right side adjusted Naurim with ax and shield. Niam and your hero, meanwhile, take care of Muratori.
Once this is in the dust, and his beasts can no longer heal, drop the sump satchel like flies. Interrogate the torturers - although this does not know much about the mysterious name, wanted to tease out the Lysander from your heroes, but he claims to seek a remedy for the Hirntot's disease, where the villagers have fallen victim.
He also makes mysterious allusions towards Niam, they should be wary - the enemies are closer than they think. You now have the choice to run Muratori or kill.
Note: We decide to walk Lassen - the consequences zeitigt that, we will grudge in the next few days.
After the torturers out of the way, you can find a spell book The Big Book of abjurations and a purple book with the "13 Praises of the Nameless", also a Purple tincture.
Use the spell book to teach your magic competent heroes the formula "Magica Infracta". Thus, the effect of spells cancel.
Broodmother The spider survived the tutorial. It's eyes see everything. Eternal Gratitude! We bow before the First Kyria! Gold is Power! Naurim is evil.
Greed corrupts. Master Creator All Creators defeated. The land needs new Creators! Master of Bones Controlled one of Tykates' Leapers with his melody.
Master of Creatures Controlled at least twenty creatures with a melody. Master of Insects Controlled Shinna's insect with a melody.
Master of Sand Controlled Adamant's sand with a melody. Master of the Forest Controlled the Druid's tree creature with a melody.
Rahja's Blessing Zurbaran is good. Nothing overcomes love! The Hunt Cassia is a master of archery. The Saint Not a single evil deed. Everyone loves you!
The Studies Cassia is a master of the arcane arts. This is Mengbilla! Kicked at least twenty enemies into an abyss.
You Too, Scribe.